There’s a few interesting trends in gaming over the past few years. Every game seems to feel the need to yoink gameplay mechanics from Dark Souls, games release as nearly unplayable only to be patched up in the coming months after everyone’s moved on, and the live service model seems to be sinking its stupid teeth into every single game. Hey guys, genius idea – what if Halo had a Fortnite battlepass? Wouldn’t that be poggers, as the kids say?
But despite me generally enjoying the directions games are heading in, with lots of exciting titles in recent years, and with many more to look forward to, there’s one trend that I just can’t wrap my head around. Fake sequels.
In recent years, we’ve seen some of the world’s foremost developers release games that are boldly marketed and branded as sequels that — at the same time — possess none of the qualities you’d normally see in a sequel.
Think of what it means to be a sequel. Looking back at video game history, something we should all remember well from our middle school classes, sequels have paved the way for innovation that excites time and time again.
DR. KEYZ – Minecraft LoFi Remix (Outro Song)
Editing Suite –
Fill Light – with
Back Light –
#meraki #fakesequels #overwatch2